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Pilea Plant

Creating this little pilea plant prop was a lot of fun! I made the textures in Substance Designer, meshes in Blender, then set materials up and rendered the scenes in Unity. I've been working using HDRP shaders - for the leaf and stem materials I used Subsurface Scattering, for the soil some subtle displacement.

Pilea Plant model in the Unity Sample Scene

Pilea Plant model in the Unity Sample Scene

Pilea Leaf Material in Unity

Pilea Leaf Material in Unity